And then mix in the wobble off’s with the wobble on’s to create the complete SCEx pattern. Now then using the wobble code you just found you could insert it into a games leadin, and insert 0’s (wobble off) into the leadin also. If the results are a success, and a wobble (type) of pattern was made, then that is exellent. Then Check the results using your PSX listen setup. And then burn what you think could be a PSX (type) Now instead of burning the whole SCEx pattern, maybe you could just try and figure out what code/type of sector(s) create a PSX (type) of wobble(1). Now then this is more of a task for you Sam, (sorry) because you have the PSX listen hardware. ![]() Of course no one can create wobble, so if this SCEx interference project can trick the PSX/2 into thinking the disc contains wobble (1). The SCEx sting is just 1’s and 0’s right? (Wobble on=1, and wobble off=0) Sam, instead of trying to burn the whole SCEx pattern maybe you can burn one piece at a time. Sam, with this SCEx interference project, are you hoping it will create SCEx (type) of patterns or something? ![]() Ok, people don’t bite my head off if iv missunderstood something ok…
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