![]() As such, users can use natural gestures for interaction with different types of objects while perceiving them from a natural viewpoint. Thanks to the power of sensors and controller data in VR headsets, we can constantly track the position, orientation, and intensity of hand movements in VR. The immersive nature of VR HDMs combined with the possibility of locomotion in a natural point of view affords a much closer interaction experience to real-life compared to any other gaming console or desktop. Interaction with GameObjects in VR can be considerably more natural compared to desktop experiences. ![]() In certain gaming consoles, however, such as Nintendo Wii and Xbox Kinect, users can perform natural gestures to interact with objects in a game or to perform actions. In desktop experiences, for instance, interactions are limited to pointing at objects and graphical user interface element. Interactions with GameObjects in non-VR environments are limited to conventional modalities and their affordances.
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